


"Having that group there from the get-go and building this stuff without a greenlight was a little weird, but it's probably what got that whole thing working because we could all put our expertise into a pool and make something tangible. That confidence continued to grow," Wanat told me. "Eventually everybody accepted it, they saw how cool the things coming out of it were. Schofield would break the ice on the idea, show some promising progress, and over time, slowly build the confidence EA needed to give the project a thumbs up. However, convincing EA to bet on an original idea wasn't going to be easy, and it was something that co-director Glen Schofield, now the GM of Sledgehammer Games, would work on for a long time. The team truly wanted to develop a first-rate survival-horror game. "We were so hyped about Resident Evil 4 and we got obsessed with improving the mechanics," Wanat said. No worries, it's still in development, and with a good chunk of the original team back on board, including famed game director Warren Spector.
